
For combo usage, Close D is preferred since it gives you more time to hitconfirm.Ĭl.D – Double kick chain. That said, it works well when running forward to preempt hops or dash throw, especially given her amazing Far C which can accidentally hit as an option select. Since King bends her arm back a bit too far it's not as effective as an Iori or Kyo Close C don't expect this to anti-air very well in the corner. Be careful when trying to use Far B as an anti-air when under close pressure or you might end up using Close B and being punished.Ĭl.C – Standing uppercut.

This is only special cancelable and restricted to a very short activation range, but it can function as a twitch bait since it's a standing low attack.

Some characters have lower hitting Close A attacks, but King's will still work as a good hop anti-air.Ĭl.B – Token Muay Thai low shin kick. This will hit most crouching opponents and is both chain and special cancelable, but realistically Crouching A is more reliable for combos and blockstrings due to its superior reach.
